Roguelikes, Rsaarelm quotes Lait . > "Well the design idea of roguelikes, borrowing from Jeff Lait, is to design > the game for the 30th playthrough more than the first one. And by the 30th > time, the player is going to be very used to any repeating content, so that > better be unobtrusive. A story that's the same every time and makes you > pay attention to it isn't." -- @rsaarelm on #rgrd