Roguelikes, Rsaarelm quotes Lait
.

> "Well the design idea of roguelikes, borrowing from Jeff Lait, is to design
> the game for the 30th playthrough more than the first one. And by the 30th
> time, the player is going to be very used to any repeating content, so that
> better be unobtrusive. A story that's the same every time and makes you
> pay attention to it isn't."

-- @rsaarelm on #rgrd