Building Jeff Lait's "The Smith's hand" . ** This post is mostly here for the benefit of people who are googling how to solve a problem that I ran into, and which this post addresses. Unlikely to be interesting to casual reading. Yes - Lait has returned to his strength - ascii games in libtcod. This game is beautiful and smooth to play. But, it was difficult to build on linux. He gave me some help to get through. Here's what I found getting the linux version running: * Downloaded from here: http://www.zincland.com/7drl/smith/ * Installed libsdl1.2-dev libsdl-mixer1.2. I'm on debian stable. * Watch out: ignore the first linux subdir. You want the one under src. * Watch out: ignore the first lib subdir. You'll be wanting the one under src. * Read and follow the instructions in src/linux/BUILD.TXT. > When he says "in this directory", he means in src/linux. * If yours breaks on map.cpp, add #include <unistd.h> to the top of that file. * Then run make again from the linux subdirectory * Now I had smith_bin * My libSDL didn't like the one in the libtcod directory. Running "ldd smith_bin" pointed out the missing dependencies. I got around that like this: ```sh export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:../lib/libtcod-1.5.0 ``` * Needed to copy terminal.png into same directory as the built file, smith_bin I didn't get audio working.